By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. you could change wxUSE_STL to 1 in %WXWIN%\include\wx\msw\setup.h and then build with CFG=-stl. If you link statically, using /MT, you must build your application and all its dependencies, including wxWidgets, using the same option too. Note: your project must use "Unicode Character Set" option. When using MSVC, the libraries are linked automatically using "#pragma chose "Empty Project" in the "Create a new project" window shown by MSVS rather than "Windows Desktop"), you need to change "Linker|System|SubSystem" in the project properties to "Windows", from the default "Console". With cmake -B build -G "Visual Studio 16 2019" --debug-trycompile you can keep the actual .sln CMake uses to build that file. See Make Parameters for more information about the additional parameters that can be specified on the command line. In this window, change directory to %WXWIN%\build\msw and type > nmake /f makefile.vc 3 CSS Properties You Should Know. By default, DLLs are not built (SHARED=0). the full command line could be. How does legislative oversight work in Switzerland when there is technically no "opposition" in parliament? The typical way to make the file is to copy wx_setup.props to wx_local.props and then edit local. Follow the instructions for using configure above instead if you prefer to use Unix shell. Once you have the files you need, unzip all of them into the same directory, for example c:\wx\3.2.0. How to build yaml-cpp on Visual Studio/cmake by command line? This option affects whether debugging information is generated. What does "vc_dll.obj" even mean? The Redistributable is available in the my.visualstudio.com Downloads section as Visual C++ Redistributable for Visual Studio 2019 - Version 16.7. The redistributable can be downloaded here: Thanks a lot I will try all the methods you have advised me. - bit level CPU/GPU optimizations. The Psychology of Price in UX. wxWidgets supports several different gcc-based toolchains under Windows, including: Please retrieve and install the latest version of your preferred tool chain by following the instructions provided by these packages. 1. C:\wxWidgets-3.1.4\build\msw wx_vc16.slnvs2019 VC MSVS VC++ 7, 8, 9, 10, 11, 12, 14, 15 and 16 ( MSVS 2003, 2005, 2008, 2010, 2012, 2013, 2015, 2017 and 2019) to build wxWidgets in the default debug configuration as a static library. x86-windows or x64-linux.cmake ). Professional Gaming & Can Build A Career In It. C:\Users\purplex88\AppData\Roaming\wxWidgets-3.1.2\lib\vc_dll. 270 VR. Not the answer you're looking for? Click a button to download the latest version of Visual Studio 2019. How does the Chameleon's Arcane/Divine focus interact with magic item crafting? You still need to either build wxWidgets yourself (which is as simple as opening and building build/msw/wx_vcN.sln file matching your compiler version) or download the binaries, but there is nothing else to do now and, in particular, no fiddling with the various project options is required. Asking for help, clarification, or responding to other answers. In Windows File Manager, right-click on ../wxWidgets/build/msw/wx_vc16.sln, Select Visual Studio 2019. After research, I found the Qt 5.8 version can be built with Visual Studio 2013 (Update 1), Visual Studio 2015 (Update 2) and . vc15. The rubber protection cover does not pass through the hole in the rim. I can not understand. `wxmsw31ud_core.lib wxbase31ud.lib wxtiffd.lib wxjpegd.lib wxpngd.lib wxzlibd.lib wxregexud.lib wxexpatd.lib` for a debug build of an application using the core library only (all wxWidgets applications use the base library). The value of this option is appended to the build directories names. This can be done either by passing the values as arguments when invoking make or by editing build\msw\config.$compiler file where $compiler is the same extension as the makefile you use has (see below). Error MSB4019 The imported project "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\xxx" was not found. We do not currently allow content pasted from ChatGPT on Stack Overflow; read our policy here. Surface Studio vs iMac - Which Should You Pick? Attachments: Up to 10 attachments (including images) can be used with a maximum of 3.0 MiB each and 30.0 MiB total. If you use the project files, you will have to manually check the RuntimeLibrary option for all of them (which can be done by multi-selecting them in the IDE and modifying this option for all configurations and platforms). Better way to check if an element only exists in one array. Probably castings. MSVC users should use $(WXWIN) instead of just $WXWIN). when you want to ship the app to customers and still have usable .pdb files with debug information) and this setting makes it possible. Build shared libraries (DLLs). How to Design for 3D Printing. Find centralized, trusted content and collaborate around the technologies you use most. Building wxGTK port with Win32 GDK backend, Using makefiles from Windows command line, Create a build directory: it is strongly recommended to not build the library in the directory containing the sources (, Run configure passing it any of the options shown by. GCC_VERSION or VENDOR). This is merely a convenience variable, you can achieve the same effect (but different directory names) with the CFG option. We provide pre-built binary files for the following compilers: First, you need to get the correct files. Alternatively, you could build with e.g. In this case, just uncompress the binaries archive under any directory and skip to Building Applications Using wxWidgets part. Note that if you leave USE_GUI=1 then both wxBase and GUI libraries are built. Help us identify new roles for community members, Proposing a Community-Specific Closure Reason for non-English content. When using makefile.vc files for building wxWidgets samples using nmake from command line, you need to use SHARED=1 and also define COMPILER_PREFIX appropriately, e.g. NOTE: For parallel builds, i.e. It is your responsibility to monitor for such situations. For example wxmsw311u_core_vc_custom.dll is one of DLLs build using Visual C++ with default settings. WxWidgets C++ Getting Started with Visual Studio 2019 - YouTube 0:00 / 5:07 WxWidgets C++ Getting Started with Visual Studio 2019 20,564 views Jul 9, 2020 In this video I show how to. If you've created a new empty project (i.e. We suppose that wxWidgets sources are under the directory $WXWIN (notice that different tool chains refer to environment variables such as WXWIN in different ways, e.g. Not sure if it was just me or something she sent to the whole team. Forcing Visual Studio to Only Use Explicitly Included Headers. - data/asset pipelines design and optimizations. This file is heavily commented, please read it and enable or disable the features you would like to compile wxWidgets with[out]. This can be done using View|Property Manager menu item in the IDE and selecting "Add Existing Property Sheet" from the project popup menu. Pause the timer and go grab a beverage Make wxWidgets available to Visual Studio or Visual Studio Code. You need to define CHECK_FUNCTION_EXISTS=gettimeofday when you compile this C code. The first step, which you may have already performed, unless you are reading this file online, is to download the source archive and uncompress it in any directory. What are the differences between Visual Studio Code and Visual Studio? Ready to optimize your JavaScript with Rust? Post your questions here. Difference between Build Solution, Rebuild Solution, and Clean Solution in Visual Studio? Go to Windows >> Visual Studio 2019. by doublemax Mon Jun 10, 2019 4:23 pm, Post This program can't start because wxbase312ud_vc_custom.dll is missing from your computer. How do I tell if this single climbing rope is still safe for use? Visual Studio 1000 1 to build a 64 bit release DLL version from an x64 command prompt. Default value is 'custom'. If you use CMake, please see CMake Overview for building wxWidgets using it. Caution: Do not use static runtime libraries when building DLL (SHARED=1)! To verify your build, change the directory to %WXWIN%\samples\minimal and run the same nmake command (with the same parameters there), this should create a working minimal wxWidgets sample. The following sections explain how to compile wxWidgets with each supported compiler, see the "Building Applications" section about the instructions for building your application using wxWidgets. Current Release Notes Visual Studio 2019 version 16.11 Release Notes Prior Release Notes if the instructions here are out of date, you can always simply copy a makefile or project file from $WXWIN\samples\minimal or some other sample and adapt it to your application. Connect and share knowledge within a single location that is structured and easy to search. Using Binaries with Visual Studio. Site design / logo 2022 Stack Exchange Inc; user contributions licensed under CC BY-SA. - Martheen. Build instructions to less common library configurations using different UI backends are available here. wxWidgets contains two separate Visual C++ workspaces used to build wxWidgets using MSVC: " build\msw\wx.dsw " and " build\msw\wx_dll.dsw ". If you are using one of the supported compilers, you can use pre-built binaries. Official forum for the wxWidgets Cross-Platform GUI Toolkit, Post Something can be done or not a fit? Retarget solution is missing Visual Studio 2022. visual studio go to defintion resorts to symbol search when importing modules. instead of vc_lib by setting this variable to e.g. Links static version of C and C++ runtime libraries into the executable, so that the program does not depend on DLLs provided with the compiler (e.g. Tips, tricks, and techniques for setting up Visual Studio to work with Unreal Engine If the version is out of date, please create an issue or pull request on the vcpkg repository. Under Configuration Properties --> General, change the "Use of MFC" field to "Use MFC in a Static Library". Add "BUILD=release" and/or "SHARED=1" to build the library in release configuration and/or as a shared library instead of the default static one. Visual C++'s msvcrt.dll). All makefiles and project are located in build\msw directory. Debug visualizers which make inspecting various wxWidgets classes easier to view while debugging are provided in file %WXWIN%\misc\msvc\wxWidgets.natvis. (VC++ only.) While it is never necessary to do it, you may want to change some of the options in the %WXWIN%\include\wx\msw\setup.h file before building wxWidgets. wxwidgets image.png 2.C:\wxWidgets-3.1.4 3. 1.png WXWIN C:\wxWidgets-3.1.4 () 4. Under Header Files, create a new file FourthProject.h and put the following code: 1 #pragma once 2 class MyProjectApp : public wxApp 3 { Next step is to set up your project to use these files: for this, simply add the provided wxwidgets.props file as a property sheet to your project. How to say "patience" in latin in the modern sense of "virtue of waiting or being able to wait"? The commands shown here must be executed from a DOS command line window (cmd.exe, not Bash sh.exe). I noticed, while compiling this test with Visual Studio in a custom solution, that it only works for C code. You can download and install wxWidgets using the vcpkg dependency manager: The wxWidgets port in vcpkg is kept up to date by Microsoft team members and community contributors. You can also do, to build a 32 bit release DLL version from an x86 command prompt, or. launch.json (debugger settings) Add a source code file In the File Explorer title bar, select the New File button and name the file helloworld.cpp. The first has subproject dependency information setup for use when building static libraries, and the second is setup for building dynamic libraries. Is there a verb meaning depthify (getting more depth)? I should get 3.1 as well. Yes, doublemax. You don't need to do anything else. By default always set to 1 meaning that debug support is enabled: asserts are compiled into the code (they are inactive by default in release builds of the application but can be enabled), wxLogDebug() and wxLogTrace() are available and __WXDEBUG__ is defined. Use the Search box to find this version. Or you just add the XML at the end of each .vcxproj file. VS only have 64-bit version in 2022, previously all of those Microsoft 64-bit apps & OSes are built with 32-bit VS. Plus, cross compiling is a thing, which is why you can even compile for ARM-based Android from your x86 PC. by doublemax Mon Jun 10, 2019 3:58 pm, Post Notice that this is independent from both BUILD and DEBUG_INFO options. Set this variable to build for x86_64 systems. After determining the combination of suffixes you need, you should download the "Dev" and the "ReleaseDLL" files in addition to the "Headers" one above, e.g. Yes, I used "DLL Debug" to build them. one of MSYS, MSYS2 or Cygwin, so the following steps should be done from MSYS or Cygwin shell prompt: The makefile.gcc makefiles are for compilation using MinGW using Windows command interpreter (cmd.exe), they will not work if you use Unix shell, as is the case with MSYS. by purplex88 Mon Jun 10, 2019 7:12 pm, Return to Compiler / Linking / IDE Related, Powered by phpBB Forum Software phpBB Limited. What are the various "Build action" settings in Visual Studio project properties and what do they do? Test the library build by building the minimal sample: Optionally install the library in a global location, To verify your build, change the directory to. Ready to use project files are provided for VC++ versions 2015, 2017, 2019 and 2022. Additional flags to be used with C compiler, C++ compiler, C preprocessor (used for both C and C++ compilation) and linker, respectively. If you are not using Visual Studio please see Theme Support to enable visual styles in your application. Then how can I fix this problem or the missing libraries problem (libraries like MSVC140.dll and VCRUNTIME140.dll)? by doublemax Mon Jun 10, 2019 1:56 pm, Post I searched the internet and was advised to change the code generation settings from DLLMultiThread (/ MD) to MultiThread (/ MT), I re-built the project and got several error messages like: 1> wxbase31u.lib (string.obj): error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (thread.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (list.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (appbase.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (time.obj): error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (hashmap.obj): error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match value 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (object.obj): error LNK2038: found mismatch for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (strconv.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (log.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (event.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (stringimpl.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (strvararg.obj): error LNK2038: found mismatch for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match value 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (unichar.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (stringops.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (intl.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (wxcrt.obj): error LNK2038: found mismatch for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match value 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (xlocale.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (dummy.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (module.obj): error LNK2038: found mismatch for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match value 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (msgout.obj): error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match value 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (translation.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (utils.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (main.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (threadinfo.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (arrstr.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (config.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj1> wxbase31u.lib (stdpbase.obj): error LNK2038: found mismatch for 'RuntimeLibrary': value 'MD_DynamicRelease'. VTK . (Visual Studio 2015 ) . Visual Studio 2015 Visual Studio 2019 . Received a 'behavior reminder' from manager. If you want to use CMake for building your project, please see CMake Overview. The settings in that file override the default values for the properties such as wxCfg (corresponding to the CFG makefile variable described below) or wxVendor (corresponding to VENDOR). Debian/Ubuntu - Is there a man page listing all the version codenames/numbers? by purplex88 Mon Jun 10, 2019 11:35 am, Post What is this fallacy: Perfection is impossible, therefore imperfection should be overlooked. After checking the IncrediBuild checkbox your Visual Studio installation will come with an Incredibuild submenu under the "Extensions" menu. The exact list depends on which libraries you use and whether you built wxWidgets in monolithic or default multlib mode and basically should include all the relevant libraries from the directory above, e.g. You should have only include and lib subdirectories under it, nothing else. wxWidgets can also be built from the command line using the provided makefiles. vcpkg integrate install Use wxWidgets in your project of choice. 5 Ways to Connect Wireless Headphones to TV. With all the other compilers you also need to: Finally, please notice that the makefiles and project files provided with wxWidgets samples show which flags should be used when building applications using wxWidgets and always work, so in case of a problem, e.g. If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. Severity Code Description Project File Line Suppression State. You can choose whatever name you like . This string is included as part of DLL name. How to run Visual Studio post-build events for debug build only, .gitignore for Visual Studio Projects and Solutions. Okay, 3.1.2 gave me no warnings and compiled fine, 1>LINK : fatal error LNK1104: cannot open file 'C:\Users\purplex88\AppData\Roaming\wxWidgets-3.1.2\lib\vc_dll.obj'. For wxWidgets this can be done when building using makefiles from the command line by passing RUNTIME_LIBS=static on nmake command line. by purplex88 Mon Jun 10, 2019 1:34 pm, Post It is sometimes desirable to build with debug info and still link against msvcrt.dll (e.g. All inMeta"". Using a .NET library (DLL) in python/C++ . rev2022.12.9.43105. Where does the idea of selling dragon parts come from? Create a new bot application project or open the recent project. Print Preview fails after ribbon resource changed. Install the C/C++ extension Once you create the file and VS Code detects it is a C++ language file, you may be prompted to install the Microsoft C/C++ extension if you don't already have it installed. (VC++ only.) You need to choose between linking the standard C++ (CRT) libraries dynamically or statically. Of course. This video describes how to install, build and test wxWidgets C++ GUI under Visual Studio 2019 or later. Select the Platform and Configuration you wish to build Choose Build Solution (Build menu or toolbar or F7) Add the WXWIN Environment variable Downloading the Pre-built Libraries For example, WXWIN could be "c:\wxWidgets\3.4.5" and could be c:\wxWidgets\3.4.5\lib\vc_x64_lib for 64-bit static libraries built with MSVC. Just go to (wxWidgetsRootDir)/build/msw/ and pick latest available solution file which is wx_vc15.sln. You can do this with the GUI by right-clicking on References for each project and adding the dependencies. Keep in mind that by using a separate local props file you ensure that your changes won't be lost when updating to a future wxWidgets version. And we will use as a shortcut for the subdirectory of $WXWIN\lib which is composed from several parts separated by underscore: first, a compiler-specific prefix (e.g. I searched the internet and was advised to change the code generation settings from DLLMultiThread (/ MD) to MultiThread (/ MT), I re-built the project and got several error messages like: 1> wxbase31u.lib (string.obj): error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (thread.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (list.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (appbase.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (time.obj): error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (hashmap.obj): error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match value 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (object.obj): error LNK2038: found mismatch for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (strconv.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (log.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (event.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (stringimpl.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (strvararg.obj): error LNK2038: found mismatch for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match value 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (unichar.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (stringops.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (intl.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (wxcrt.obj): error LNK2038: found mismatch for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match value 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (xlocale.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (dummy.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (module.obj): error LNK2038: found mismatch for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match value 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (msgout.obj): error LNK2038: mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match value 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (translation.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (utils.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (main.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (threadinfo.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (arrstr.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (config.obj): error LNK2038: mismatch found for 'RuntimeLibrary': value 'MD_DynamicRelease' does not match 'MT_StaticRelease' in Window.obj, 1> wxbase31u.lib (stdpbase.obj): error LNK2038: found mismatch for 'RuntimeLibrary': value 'MD_DynamicRelease'. 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